PARTIAL GAMIFICATION
Gamified Quiz or Assessment in a traditional eLearning course
- The learner navigates through a maze,
- answers questions to complete challenges to move ahead
- gains bonuses.
GAME-BASED LEARNING
The entire learning path is converted into a game. It features scores, badges, and leaderboards.
- The learner needs to pick a character and play his role
completes challenges
- the difficulty of challenges is determined by a ‘roll the dice’ interaction
- the learner collects points or faces penalties
GAMIFIED PRODUCT TRAINING
Scenario-based learning where learners help their clients understand the features of the product.
- Each topic is a level the learners have to go through
challenges, experience points, badges, trophies
- dashboards and leaderboards for social recognition
LEARNING PORTAL WITH GAMIFIED ASSESSMENTS
A learning path that has challenges aggregating to achieving proficiency at different levels.
- The learner travels to various locations
- completes challenges, gets experience points, badges, trophies
assesses competences through leaderboards.
- HR track the learners progress through admin panel
GAMIFIED PORTALS
The next-gen gamified approach that integrates concepts like learning paths with Microlearning, Social learning, and Personalization.
- The learner takes a role and completes a mission
- by completing activities, spending and earning money, gaining badges, experience.
- 3D virtual environments, VR videos
- gamification, social learning, microlearning