GAME-BASED LEARNING FOR CORPORATE TRAINING

PARTIAL GAMIFICATION

Gamified Quiz or Assessment in a traditional eLearning course

  • The learner navigates through a maze,
  • answers questions to complete challenges to move ahead
  • gains bonuses.

GAME-BASED LEARNING

The entire learning path is converted into a game. It features scores, badges, and leaderboards.

  • The learner needs to pick a character and play his role

completes challenges

  • the difficulty of challenges is determined by a ‘roll the dice’ interaction
  •  the learner collects points or faces penalties

GAMIFIED PRODUCT TRAINING

Scenario-based learning where learners help their clients understand the features of the product.

  • Each topic is a level the learners have to go through

challenges, experience points, badges, trophies

  • dashboards and leaderboards for social recognition

LEARNING PORTAL WITH GAMIFIED ASSESSMENTS

A learning path that has challenges aggregating to achieving proficiency at different levels.

  • The learner travels to various locations
  • completes challenges, gets experience points, badges, trophies

assesses competences through leaderboards.

  • HR track the learners progress through admin panel

GAMIFIED PORTALS

The next-gen gamified approach that integrates concepts like learning paths with Microlearning, Social learning, and Personalization.

  • The learner takes a role and completes a mission 
  • by completing activities, spending and earning money, gaining badges, experience.
  • 3D virtual environments, VR videos
  • gamification, social learning, microlearning